Game Engines | Minneapolis College of Art and Design

Game Engines

This class is concerned with virtual worlds developed entirely within the digital realm. Students learn how to write and develop ideas for nonlinear narratives and characters as well as how to build and/or modify fully functional virtual environments for single and multiple users. Issues covered include interface design, interaction, character design, animation, nonlinear structure, rules, and algorithms. Additionally, the class offers a thorough survey and study of programming concepts related to the development of games and simulated environments.

Course Number: MA 3030
Prerequisites: Foundation: Media Arts: Tools & Techniques or Coding Concepts 1 or Introduction to Animation
Credits: 3