Visualization and Virtual
Experience
| Creative and Critical Thinking | 3 |
| Writing for Organization and Communication | 3 |
| Symbolic Images | 3 |
| Cultural Anthropology or Visual Ethnography | 3 |
| Media Analysis | 3 |
| Reading for Ideas | 3 |
| Cultural Systems | 3 |
| Presentation and Debate | 3 |
| Future Trends and Ideation | 3 |
| Biological Systems | 3 |
| Inventions and Progress | 3 |
| Visualizing Physics | 3 |
| Project Tracking | 3 |
| Understanding Contexts | 3 |
| Experience Frameworks | 3 |
| Marketing Concepts and Analysis | 3 |
| Senior Project | 3 |
| Internship | 6 |
| Externship or International Study | 15 |
| Foundation 2D | 3 |
| Visualization Studio | 3 |
| Visual Thinking | 3 |
| Personal Program B.F.A. Studio Courses (6 electives) | 18 |
| Creating 3D Virtual Experiences | 3 |
| Edutainment | 3 |
| History of Video Gaming | 3 |
| Interactive, Multi-Linear Narrative | 3 |
Creating 3D Virtual Experiences
The three-dimensional virtual world is an important realm in the fields of visualization, simulation and video games. In this course, students will learn the process of creating 3D worlds and environments using a modern, 3D game engine. Students will learn to use the tools and methods required to create and populate indoor and outdoor environments. A history of 3D gaming will be presented, as well as a look at current trends in video game technology and art.
History of Video Gaming
Over the past 30 years, video gaming has become a multimillion-dollar industry, appealing to both young people and adults. No longer just a pastime for computer geeks, video games have served as an inspiration for movies; they've also been blamed for violence in our society and childhood obesity. In this course, students will explore the nature of video games and trace gaming history and development.
Interactive, Multi-Linear Narrative
Passive, linear narrative has been with us since the first humans told tales around the ancestral human fire pit. Now, interactive, non-linear narrative in the form of computer games, Web sites and interactive interfaces are taking the world by storm. Students will study narrative techniques, explore how to create engaging experiences for audiences and work in multidisciplinary game development teams to design and create a working computer RPG (role-playing game) in whatever flavor they choose. The class will be aided by Joseph Campbell's timeless ideas about myth and hero quest.











