Visualization and Virtual

Experience



 
LIBERAL ARTS REQUIREMENTS27
Creative and Critical Thinking3
Writing for Organization and Communication3
Symbolic Images3
Cultural Anthropology or Visual Ethnography3
Media Analysis3
Reading for Ideas3
Cultural Systems3
Presentation and Debate3
Future Trends and Ideation3
MAJOR CREDIT REQUIREMENTS45
Biological Systems3
Inventions and Progress3
Visualizing Physics3
Project Tracking3
Understanding Contexts3
Experience Frameworks3
Marketing Concepts and Analysis3
Senior Project3
Internship6
Externship or International Study15
STUDIO REQUIREMENTS27
Foundation 2D3
Visualization Studio3
Visual Thinking3
Personal Program B.F.A. Studio Courses (6 electives)18
SPECIALIZED COURSES (CHOOSE 4)12
Creating 3D Virtual Experiences3
Edutainment3
History of Video Gaming3
Interactive, Multi-Linear Narrative3
B.S. ELECTIVES9
TOTAL CREDITS FOR DEGREE120
 
 

Creating 3D Virtual Experiences

The three-dimensional virtual world is an important realm in the fields of visualization, simulation and video games. In this course, students will learn the process of creating 3D worlds and environments using a modern, 3D game engine. Students will learn to use the tools and methods required to create and populate indoor and outdoor environments. A history of 3D gaming will be presented, as well as a look at current trends in video game technology and art.

History of Video Gaming

Over the past 30 years, video gaming has become a multimillion-dollar industry, appealing to both young people and adults. No longer just a pastime for computer geeks, video games have served as an inspiration for movies; they've also been blamed for violence in our society and childhood obesity. In this course, students will explore the nature of video games and trace gaming history and development.

Interactive, Multi-Linear Narrative

Passive, linear narrative has been with us since the first humans told tales around the ancestral human fire pit. Now, interactive, non-linear narrative in the form of computer games, Web sites and interactive interfaces are taking the world by storm. Students will study narrative techniques, explore how to create engaging experiences for audiences and work in multidisciplinary game development teams to design and create a working computer RPG (role-playing game) in whatever flavor they choose. The class will be aided by Joseph Campbell's timeless ideas about myth and hero quest.